We group other art forms like comic books, graffiti, digital art, and more as lesser-than as well, but when we perpetuate this stereotype on these types of media we cut ourselves off from the power of their art. In doing so, we simultaneously cut ourselves off from different perspectives.
There’s something sacred about a platform that gives space for kids to be depraved around other kids — and something unsettling about growing up online surrounded by people much older than you, simply because it’s no longer lucrative to invest in spaces only for children.
For years, GameStop and its assortment of sports content have fueled endless imagination, so our staffers reflected on their own memories of the legendary store and the video games they bought there.
Featured panelists discussed new Missouri gun legislation and possible initiatives moving forward Monday night at a gun violence panel held at Washington University’s Hillel.
Oct. 12, 2013 marked the release of the newest Pokemon games, “Pokemon X” and “Pokemon Y” for Nintendo 3DS. Pokemon X and Pokemon Y offer many new features that were unavailable in previous games, rendering their scenes more realistic and making avid fans all the more excited for them.
For once, a group of gamers was assembled in the not-virtual universe. Four employees of Riot Games, the maker of the immensely popular “League of Legends” computer game, attracted many students to the Danforth University Center, leaving the Friday afternoon panel discussion with standing room only.
I’m sure many people have had experiences with massively multiplayer online games and their unique ability to collect large numbers of gamers into a somewhat cohesive environment. What I find particularly intriguing, however, is how such games can be used to study human social interaction in a way that would be otherwise impossible.
On Tuesday, BioWare released the final installment in its RPG trilogy “Mass Effect.” As a huge fan, I spent a few hours waiting in GameStop for the midnight launch, and when I finally got my copy of “Mass Effect 3,” I was absolutely blown away.
“Dear Esther” is an art game. It’s lavish, polished and beautiful, but for all of its prettiness, there is no traditional gameplay to speak of: The sole purpose of the game is to wander around on a desolate island and listen to the occasional bits of narration that flesh out the story.
With “Mass Effect 3,” BioWare finally looks poised to balance the RPG and action duality of the game, which leaned toward the former in “Mass Effect” and the latter in “Mass Effect 2.” New additions like melee attacks, a larger skill tree and weapon upgrades should make it a more complex game than its predecessors, though I’d wager that most people will be buying the game to see the trilogy reach its conclusion.
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